Game plans for upcoming fights

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Game plans for upcoming fights

Joshua vs Pulev

Joshua
Joshua should use the early rounds to exploit Pulev's age, the jab will keep Pulev occupied, keep his head moving, and it will take more out of Pulev to take jabs and even to bend the knees and slip, than it will take out of Joshua to throw a fast jab without much power behind it. The jab scores points, but a fast double jab will make it harder for Pulev to land his counter jab, and if Joshua can out jab Pulev, I think he wins the rounds, with Pulev's lack of variety. Pulev will clinch, will probably use jab and grab tactics, but Joshua shouldn't wait for the referee to call a break, he should use his height and strength, push Pulev back, lean on him, and also try to work in the clinches, even if he can't generate much power, land punches if he can, go to the body, it will be hard to land body shots at long range, but even body shots without a lot of power could pay dividends later in the fight.

Pulev
Pulev shouldn't try to match Joshua for output, he should land the counter jab when the opening is there, feint with the jab, don't let him get into a rhythm of landing the double jab, also feint with the right hand, be wary of the counter left hook, discourage Joshua from throwing that shot, take Joshua's mind away from the right hand with a throw away jab before throwing it. I think Pulev should throw the short right hook to the side of the head in close, and rough Joshua up. Foot speed is a problem for Pulev, he needs to land body shots to slow down Joshua's legs. Pulev has a good right to the body, Joshua's right uppercut is the biggest danger for him, and if he comes in, central, he puts himself in a position to be hit with the right uppercut, but if he comes in, to the right of Joshua, he can land the right to the body, and Joshua can't land the uppercut without adjusting his feet.

Re: Game plans for upcoming fights

Lomachenko vs Lopez

Lomachachenko
Loma should use his movement, make Lopez need to keep adjusting his feet, work in spurts, the straight left is there for Loma, Lopez is likely to throw the counter right when he sees the first left coming, so he should throw the double left hand. Lomachenko should pivot if he lands the double left hand, like Pacquiao does, that way he isn't moving out of Lopez's punching range in a straight line, or obliging Lopez by standing and trading.

I think Lomachenko should step back in a straight line when he's already outside Lopez's punching range, just a couple of feet, and then step to the side, he shouldn't let his back touch the ropes, and for most of the fight, Lomachenko should use lateral movement, but if he moves back slightly in a straight line, that will encourage Lopez to sprint into range and let his hands go, but Lomachenko is a step ahead if he does that, and Lopez will miss, as long as Lomachenko steps to the side fast enough.

The reason I think Lomachenko should move back a short distance, in a straight line, is because although never going back in a straight line at any point will frustrate Lopez, and it is lower risk, it takes more out of Lopez to move into range and attack, and miss, than to just try to cut off the ring, Lomachenko has to take something out of Lopez, he will to struggle to go to the body, can't push Lopez back, he's the one who can't afford mistakes, will have to be focused all the time, use his reflexes, which is mentally draining, so the more Lomachenko can make Lopez miss, the better.

Lopez
Lopez should try to catch Lomachenko early, once Lomachenko has found his rhythm, he's never there to be hit, his combinations, variety, are very hard to deal with. Lomachenko is a slow starter, round 1 is often close when Lomachenko fights, it was Campbell's best round, it's often round 4 when he starts to dominate. Lopez has to get the momentum on his side, can't let Lomachenko get into a rhythm, he should go on the offensive in the first round, not for the whole round if he can't get to Lomachenko, just a 10-15 second burst, twice in each of the first 2 rounds.

Lopez shouldn't wait for an opening to land the counter right hand, because it will get harder to find as the fight goes on, he shouldn't back up and try try to attack off the back foot, because Lomachenko is too experienced and intelligent to get drawn onto a counter right hand, and it doesn't force him to work. Lopez should make make use of his size advantage, pressure Lomachenko, feint, make him work, target the body in rounds 3-6, slow down Lomachenko's legs.

Lopez should throw the double left hook, or a hook and uppercut, Lopez stopped Magdaleno with the double left, great finish, it's a good combination for him, he should step to the left and throw those shots, so Lomachenko doesn't see, and so Lomachenko risks moving double impact into Lopez's left if he moves to his right, but Lopez has to keep his right hand up if he does that, because Lomachenko might throw counter left hand from the side, which Lopez might not see coming. Lopez should be patient in the mid rounds, but should let his hands go if Lomachenko is on the ropes or near the corner.

Re: Game plans for upcoming fights

Dorticos vs Briedis

Dorticos
Dorticos has 5 inches of reach on Briedis, he'll never be the best fundamental boxer or be the best at keeping an opponent on the outside with his jab, but he can make better use of his reach advantage than he has in previous fights. If Briedis makes Dorticos fight in the pocket, I think that's bad for Dorticos, because they can both hurt each other, but Briedis can do more damage over the course of the fight, with his volume and variety.

Dorticos doesn't have the ability to control the fight and make it easy just by using his jab, but if he can hit Briedis with the jab often enough that Briedis can't be relentless, it will take more out of Briedis to run into the jab than it will take for Dorticos to land it.

Dorticos's over hand right is his best shot, but he also has a great right uppercut, and I think Briedis will be less prepared for that shot than the over hand, he doesn't need as much distance on the uppercut, so he it will be harder for Briedis to make him over reach with that shot than the straight or over hand. Briedis will be prepared for Dorticos's right hand, which he is reliant on, so he needs to set the shot up, be a step ahead of Briedis. I think Dorticos should use the jab not only to set up the right hand but to take away Briedis's vision, so he doesn't see the follow up right hand coming.

Briedis
Briedis has to be wary of Dorticos's power, he has to pressure Dorticos, use his output, but he should try to nullify Dorticos's right hand. Briedis should make himself small, bend the knees, and make Dorticos's right hand go over his head. An ugly fight favours Briedis, when there is no daylight between them, and Dorticos doesn't have the room to get his right hand off, because Briedis doesn't need much of a gap, to work the body, and if he is able to smother Dorticos's right hand, he takes a lot away from Dorticos's offence.

Even if Briedis isn't able to land eye catching shots in close, the short shots to the body will take something out of Dorticos. Briedis has to be wary of the right uppercut on the inside, it's unknown if Dorticos can get his uppercut off in close, but that's a danger for Briedis.

Re: Game plans for upcoming fights

Charlo vs Derevyanchenko

Charlo
Derevyanchenko is a slow starter, was down in round 1 against Golovkin and Jacobs, before giving them both a lot of problems, probably lost the first 3 rounds against Culcay, but he won that fight. Derevyanchenko is likely to start slow in this fight, and if he does, Charlo has to take advantage of that, Charlo isn't a fast starter himself, but he starts faster than Derevyanchenko, and he has to get the momentum early, so it's Derevyanchenko who needs rounds if and when Derevyanchenko comes on strong in the mid rounds, which he usually does.

Charlo should be aggressive in the early rounds, not be too patient and wait for an opening, he should be on the front foot, be prepared to hit Derevyanchenko's guard. I think Charlo should try to walk Derevyanchenko down behind the jab in the early rounds, throw the jab, cross, and the jab, uppercut. I think Charlo should be more economical after a couple of rounds, because if he has a good start, the pressure is on Derevyanchenko. I don't think Charlo should stop coming forward behind the jab at any point in the fight, he should try to keep Derevyanchenko on the back foot, control the range, and land throw the straight right.

Derevyanchenko is good at getting into range and not getting hit on tne way in, he gets low, makes himself a small target, jabs his way in, and moves his head, like Mike Tyson, but if he tries to do that, Charlo should try to time the right uppercut, because that's a great shot, and Derevyanchenko is more of a target for it as he cuts distance, and targets the body.

Derevyanchenko
I think Derevyanchenko's game plan should be similar to Porter's game plan against Garcia. Derevyanchenko has to avoid letting Charlo get the momentum, bad starts cost him against Golovkin and Jacobs, he shouldn't try to push Charlo back in the early rounds, and be in the driving seat himself, but he should try not to let Charlo have as good a start as Jacobs and Golovkin. Derevyanchenko shouldn't change much from the Golovkin fight, he should pivot, throw combinations, attack the body, I think he should be more conservative in the mid rounds against Charlo, Charlo has more flaws than Golovkin, but should be stronger in second half than Golovkin.

Derevyanchenko has to keep his chin down when he gets into range, Charlo isn't a hard target for him, but the right uppercut is a big danger for him. Derevyanchenko should cut the distance and get into range by stepping to his right, jab his way in, and throwing the double jab to the body, I think if he does that, Charlo's right uppercut will be blocked by his shoulder, and Derevyanchenko can still land his own right hand. Derevyanchenko shouldn't try to be the aggressor, and try to back Charlo up, he should use his feet, be defensive, and out work Charlo, but he should be conservative enough what he's able to stop Charlo rallying in the late rounds, and should be economical with his movement.

Re: Game plans for upcoming fights

Charlo vs Rosario

I think the game plans should be similar for both fighters because they have similar weaknesses to exploit, I think both should be patient, both should try to be the counter puncher, and both should try to make the opponent work harder, should try to take the centre of the ring. It's important for both fighters that they don't get reckless if they hurt the opponent, because both will take risks by opening up against a harder puncher than they've fought, even when the opponent is hurt. Both fighters should try to do damage to head and body, but have to careful with body shots, because both fighters are dangerous with counter uppercuts, and by bending the knees to attack the body, both fighters are at risk of getting knocked out by a double impact uppercut. I think Rosario will have slightly more method than Charlo, but I don't think the game plans will be much different to each other, and it will be mostly a case of who the better counter puncher is, which and who's the more durable.

Re: Game plans for upcoming fights

Povetkin vs Whyte II

Whyte
I think the key for Whyte is awareness, I don't think he should change much based on how well he was doing in the first fight, he should keep it basic, jab and move, throw the right hand behind the jab whenever the shot is there. I don't think Whyte let Povetkin off the hook the after he dropped him the first time. If Whyte finds himself on the ropes, he should always move to the side and get off the ropes, can't opt to stay on the ropes, and he can't back up in a straight line, Povetkin can't negate his lateral movement when he's behind his jab, but Povetkin can position himself to land another great shot if Whyte goes straight back. Whyte can't afford to waste his movement, he has to keep Povetkin in range to be hit with his jab, not move out of his own range and try to move fast, be conservative with his movement, not put much weight behind the jab, but be fast with it, if he can do that for 6 rounds, he'll have more in the tank than Povetkin in the second half.

Povetkin will target the body, will get low, Whyte has to adapt his jab to Povetkin's height, can't afford to over reach and let Povetkin get into range. If Povetkin cuts off the ring and closes the gap in the second half, Whyte should use his strength, lean on Povetkin, smother the right hand, step to his left, throw the left hook to the head and body, and pivot, that's his most damaging combination, the left hook to the head sets up the left hook to the body, and if he's in a position to land the left hook to the body, Povetkin has to reposition his feet to counter, which he's likely too ponderous to do. If Povetkin throws the over hand right, Whyte should be prepared to lean back and land the long counter left hook, transfer the weight from the right to the left leg, and pivot.

Povetkin
I think Povetkin has to take more chances even though he won the first fight, Whyte will be prepared for the left uppercut, Povetkin has to be more varied. Whyte's jab is a problem for Povetkin, Povetkin used his height in the first fight, he's learned how to use being short to his advantage over the years, and if he stays low in this fight, keeps himself a small target, it will be harder for Whyte to control the range with his jab, and if he can make Whyte over reach with his jab, cut the distance just slightly, the right hand to the body is there for Povetkin, but he should slip to his left as he does that, so he isn't moving into Whyte's left hook if he throws it. Povetkin should go to the body more in this fight, because as well using body shots to set up a head shot, he should throw them to slow Whyte down for the later rounds, he doesn't have to put a lot into the shots, he can easily knock a lot out of Whyte with accurate body shots if he's in range to land them.

Povetkin should be prepared to land the counter right hand over Whyte's jab, because if Whyte throws a lazy jab or is slow to bring the left hand back to his chin, that shot is there for Povetkin. I think Povetkin can do more damage at mid range than at long or close range, Whyte's jab is the problem at long range, Whyte is comfortable fighting on the inside, he doesn't need a gap to get his left hook off, and he's bigger than Povetkin. Whyte is relatively one handed, his right hand isn't anywhere near as much of a concern for Povetkin, Povetkin should be on Whyte's right, so Whyte has to reach with the left hook, which will take some of the power out of it. In mid range, Povetkin should throw the right hand to the body, and the over hand right to the chin, he'll turn away from Whyte's hook as he throws the right, and the shot itself is in the way, but I think the right uppercut is a mistake, Whyte is a known target for the uppercut, but it gives Whyte an easier opening than a right hand, Povetkin is too experienced to throw the shot from long range, but Whyte should be wary of the uppercut this time, should see the opening.

Re: Game plans for upcoming fights

Davis vs Santa Cruz

Davis
Davis is a very heavy favourite to beat Santa Cruz, but to be as dominant as possible, he can't let Santa Cruz land body shots, and has to make the first half take a lot more out of Santa Cruz than him. I think Davis should be conservative with his own shots in the early rounds, should have a low output, should let Santa Cruz throw more shots, he'll be able to knock Santa Cruz back easily even if he doesn't hurt him, he should go to the body and head, throw a single shot whenever Santa Cruz stops throwing or throws a single shot himself, I don't think Davis needs to engage when Santa Cruz throws clusters of punches. I think Davis should stay on the outside in the first half of the fight, because if he lands a clean shot whenever Santa Cruz isn't letting his hands go, Santa Cruz is likely to throw a lot of shots just to keep Davis off, which Davis should be able to slip most of, and that will take more out of Santa Cruz than Davis, it will be hard for Santa Cruz to attack the body if Davis stays on the outside.

Davis is a great counter puncher, and he should use that whenever Santa Cruz jumps into range, because if Santa Cruz tries to cut the distance, and Davis times a double impact counter, he could knock Santa Cruz out cold. In the early rounds, I don't think low volume will be an issue for Davis, as long as he's able to land a few clean shots to the head and body in every round, and forcing Santa Cruz onto his back foot. If Davis is able to use his size and power advantage by making Santa Cruz work harder than him in the first half, he should throw more combinations in the second half, break Santa Cruz down, by increasing his output, round after round, and if he can do that, he has a good chance of stopping Santa Cruz.

Santa Cruz
Winning is a big ask for Santa Cruz, but the best chance he has of winning is attacking the body throughout the fight, and also by taking advantage of being the better athlete. The worst thing Santa Cruz can do is go for power, he has to out work Davis, but be conservative enough that his output is still high in the late rounds, he shouldn't throw 100 punches a round, because Davis moves his head, pivots, and he's likely to miss almost all of that he throws, but if Santa Cruz throws single shots, he'll get countered, so he should throw 3 and 4 punch combinations, shouldn't put much into the shots, but if he's throwing shots consistently, never has inactive spells, Davis will have to keep his head moving, will have to keep thinking, and the more varied Santa Cruz is with his shots, the harder it will be for Davis to get into a rhythm of slipping all his shots.

Santa Cruz has to land body shots in every round, it's the tactic which is potentially the most effective, but it's high risk, he has to be careful, keep his chin down, not drop his guard until he's in range to attack the body. I think if Santa Cruz is on the inside, he's at as much risk as if he gets into a gunslinger with Davis at long range, because Davis is dangerous on the inside and outside, but at close range, Santa Cruz can land body shots, Davis's counter uppercut or body shots of his own are a danger for Santa Cruz, but Santa Cruz is likely the far more experienced inside fighter, as the far more experienced professional, so if he can smother Davis's shots, close the gap, he should be able to chop away at the body, and if he does that, he can capitalise on Davis being at least slightly weight drained, which he is highly likely to be. If Santa Cruz hurts Davis to the body, he should apply consistent, educated pressure, be wary of punching himself out and Davis recovering, but not look for one great shot, or settle for his success, he should keep throwing body shots, but not neglect head shots, and be varied. If Santa Cruz does significant damage to the body in the first half, and hasn't let Davis win rounds without working hard, he can come on strong in the second half.

Re: Game plans for upcoming fights

Usyk vs Chisora

Usyk

I think Usyk should be cautious in the early rounds, use the ring, the right hook is the best shot he can throw, Chisora is more dangerous with the right hand than the left hook, and he can land that shot as he pivots. I think Usyk should step to his right as he throws a power shot, because he is out of position to take Chisora's over hand right. Usyk should be defensive and mobile, but I think he should be in Chisora's range more often than not, it will be easier for him to land enough shots to knick a round, if he doesn't back up, it will take more out of Chisora, because he is likely to throw more shots Usyk can avoid, and it will stop Chisora winning rounds without working hard. Usyk's footwork is important, he should keep using pivots off the ropes, that will make Chisora need to keep respositong his feet, and even stepping in and out of range as he throws combinations on the back foot. Usyk should pick his work rate up in every round, as Chisora tires, and walks into more shots, because although Usyk would be wise to have a cautious start, he has to start throwing in round 4 at the latest.

Chisora

The worst thing Chisora can do is load up and put a lot into his shots, he's unlikely to catch Usyk and hurt him early because of Usyk's awareness. Chisora has to take advantage of his size, keep Usyk moving, make the early rounds take more out of Usyk than him. Chisora should try to rough Usyk up on the inside, not look throw a big shot as soon as he's in range, but close the gap, make it an ugly fight, use his size to smother Usyk's shots. Chisora should throw more body shots than head shots in the early rounds, because the mobility of Usyk might be Chisora's biggest problem, so Chisora should try to slow his legs down. Chisora should have a fairly high output, he can be economical by not putting much into his shots, but if he's active, he keeps Usyk on the defensive, makes it harder for him to get into a rhythm.

Re: Game plans for upcoming fights

Dubois vs Joyce

Dubois

Dubois shouldn't rush in, go for an early finish, and he shouldn't back up, try to walk Joyce onto something, because Joyce is at his best on the front foot, and his combinations make him hard to counter. Dubois should try to claim the centre of the ring, throw the jab to head and body, try to establish the right hand early, but don't lead with that shot unless there's an easy opening. Dubois should take advantage of the difference in foot speed, move in and out of range, jab and pivot, make Joyce have to keep adjusting his feet. Dubois is unlikely to stay off the ropes for the whole fight, but when Joyce has him on the ropes, he shouldn't try to push down or out hustle the stronger fighter, but he can't afford to let Joyce work at his own pace on the inside, can't wait for Joyce to punch himself out, he can't let Joyce control the pace, he should keep moving, attack the body, he might not be able to get outside Joyce's reach, Joyce might be able to keep him on the ropes, he might not be able to get his jab off, but he can create the distance to land the left to the body, even if he's made to fight Joyce's fight, he can still take something out of Joyce.

Joyce

Joyce should try to get the momentum in the first round, try to make Dubois feel the power, put Dubois on the back foot, try to use the double right hand to negate Dubois's jab, Joyce should try to cut off the ring in the early rounds, keep Dubois moving, but he can't afford to wait until Dubois has slowed, and not throw shots until he can unload on the inside, he should throw his own jab, sweeping right hand, let the shots go as soon as he's in range, so Dubois has to throw more shots, and throw shots under pressure, to try win the rounds, the jab to the body is a great shot for him, that will knock steam out of Dubois, slow his legs down. Joyce should try to keep his output up, put less into his shots than he normally does, so he can use his volume to win the early rounds, and be less tired than against Jennings, because if he's gassed, Dubois can get the distance back, and win the late rounds on his jab, Joyce should use his size, not look for a great shot, but try to do what Bellew did against Cleverly, lean on Dubois, drain him, throw short shots to the temple and the over hand right. Joyce should keep his output as high as he can in the late rounds, even if Dubois is able to get off the ropes, he won't need as much power to do damage if he still has volume, and Dubois is less likely to win the late rounds with his jab.

I don't know why Joyce doesn't use his reach as he's backing out, Dubois might be the biggest puncher he's faced, so that's a danger for Joyce, he won't take many backward steps in the fight, but when he does, he should throw a jab or left hook as Dubois throws the right, it doesn't have to be a great counter, but he shouldn't let Dubois land the right hand with nothing coming back at him.

Re: Game plans for upcoming fights

Spence vs Garcia

Spence

The worst thing Spence can do is fight Garcia at mid range, that's when Garcia is most dangerous, and I think if Spence opens up and fights in the pocket, he'll come off a lot worse. Spence has to use his fundamentals in the early rounds, get the early points so it's Garcia who has to take risks later in the fight, he has to use his reach, be first with the jab, but whenever Garcia can cut the distance, has to use his faster feet, step back, pull away as the shots come, he can't lunge in, every left hand he throws should be behind the jab. Spence can't out box Danny as comfortably as he out boxed Mikey, he can't do the same thing for 12 rounds like in that fight, Danny is stronger than Mikey, can apply more pressure, and Spence has to change his tactics when his legs have slowed down and Garcia is able to cut the distance. Spence should use his strength in the late rounds, he's a good natural weight class bigger than Garcia, he should use the shoulder, clinch, lean on Garcia, that will stop Garcia from getting his own shots off, Spence should still be able to get good, short shots off in close, that will take more out of Garcia.

Garcia

Garcia has to make Spence work in the early rounds, make him feel the power in the first round, be busy with his feet so Spence has to stay on the move, I think Garcia should step to his left, Spence will be prepared for Garcia's left hook, Garcia should try to position himself to land that shot, he doesn't have fast feet, but if he keeps using his footwork to set up his shots, he keeps Spence moving, doesn't allow him to box comfortably. The left hook to the body is a great shot for Garcia, he can take a toll on Spence even if the shot is blocked, but if he lands the shot clean, he can do a lot of damage. Garcia has to be wary of Spence's left uppercut when he throws his own left, it was the shot that dropped Porter, it comes from an awkward angle, is hard to see coming, is accurate, and it could be a double impact shot if Garcia is throwing a left hook, Garcia has a granite chin, he can afford to take shots from Spence, but not shots he doesn't see coming, he has to be aware as he cuts the distance. A priority for Garcia should be to slip Spence's jab, because if Spence leads with the left hand, Garcia can time the counter right, and if Spence isn't able to keep Garcia at long range with the jab, Garcia can land his lead left hook, he can't out jab Spence, but if he can neutralise Spence's jab, and make it a battle of power shots, he takes a lot away from Spence's game plan.

Re: Game plans for upcoming fights

Garcia vs Campbell

Garcia

Garcia should make Campbell feel the power early, put him on the defensive, be prepared to hit the guard, but he has to be conservative with his work rate, should start the fight on the offensive, drop his output in rounds 3-6, from what it was if he starts fast, but keep pressuring Campbell, use the jab to keep Campbell's occupied mentally, let his hands go whenever Campbell is static. Garcia's best chance of getting a KO is stepping back and letting Campbell walk into a double impact shot, Campbell will be prepared for him to come forward and be aggressive, Campbell will have a solid guard, won't give him a lot of openings. Garcia can't head hunt, because body shots are what will slow Campbell's feet down, stop him using his movement, Campbell will throw accurate combinations, win rounds for as long as he can move around the ring, but Garcia hits harder, Campbell has a weak chin, so the pocket favours Garcia. Garcia can't get the better of a stand off, he'll struggle to counter as Campbell attacks off the back foot, he should be first, and try to walk Campbell down, so Campbell can't stick and move.

Campbell

Campbell can't let Garcia have the momentum in the early rounds, can't have the mentality of an amateur, rely on point scoring, he has to make the early rounds take as much if not more out of Garcia than him, he shouldn't try to back Garcia up, he can catch Garcia as he comes in, Campbell has great shot selection, is unpredictable with his shots, he can win the rounds and break Garcia down by landing clean shots off the back foot, but he can't afford to start slowly, can't make Garcia miss without making him pay, and let him win rounds by default. Campbell should throw a combination almost every time he throws a power shot, so it's harder for Garcia to set him up and land a counter, and he should be varied with his attacks, even if one shot is landing better than any other, and he has to attack the body, so Garcia can't come forward as fast. Campbell's movement is very important, he needs to be mobile for 12 rounds, he can't afford to waste anything, should wait for Garcia to throw or at least move into range himself before he moves away, he needs clean shots more than Garcia, because Garcia will be the aggressor, he should use his jab to score the points, and to stop Garcia controlling the pace.

Re: Game plans for upcoming fights

Smith vs Canelo

Smith

Smith should stop Canelo cutting distance and attacking the body, keep Canelo mentally busy with his jab, feint, vary the jab to the chin and forehead. Smith must stay off the ropes, because if Canelo gets inside his jab, he can get the range back by stepping back and landing the right hand if he can time it, but he can't do that on the ropes, and it's very hard to get off the ropes against Canelo. Smith must use his size, can't let Canelo push him on the back foot, Canelo is great at cutting off the ring, his defence is great, but he isn't comfortable on the back foot, Smith can stop him implementing his game plan by pushing him back. Smith landed the right uppercut to the body from long range against Ryder, unorthodox, especially against a short opponent, but that can be effective if he isn't there to be countered, keeps the left hand up to block a potential counter right uppercut from Canelo. Smith can't attack the body nearly as easily as vise verse, but he should go to the body if he can, because if he can slow Canelo down, make him relent, or even make him get into range more slowly, he stops Canelo consistently attacking the body, and has an extra split second get his own shots at long range if he can land before Canelo is coming in. Body shots are far more concerning for Smith than head shots, Canelo will land the hard over hand right to the jaw if Smith abandons his head defence, but he should have a lower guard than usual.

Canelo

Canelo needs a very different game plan to the Kovalev fight, Smith is a lot more durable, and he takes body shots better, but he's an easier target for body shots. Smith can use his size in the late rounds, that could be the difference if the fight is still in the balance, but even if Canelo out boxes Smith on the back foot for 8 rounds, wins, he's unlikely to finish stronger, because Smith will keep throwing his jab, Canelo will have to move in and out of range, won't be able to attack the body as easily, so he won't have taken enough out of Smith to negate his sizd advantage. Canelo has to pressure Smith and attack the body consistently, be more positive than against Kovalev, because Smith doesn't hit as hard or dictate range as well, but has far better stamina. Canelo should try to put Smith on the ropes, Smith struggled to fight off the ropes against Ryder, Canelo did a great job of stopping Fielding from getting off the ropes, and if he can do that against Smith, it's his fight to lose.

It's important for both fighters to be the on the front foot, Smith can't afford to give up his reach, should try to bully Canelo onto the defensive with a hard jab like Golovkin did the first time, Canelo has to get inside Smith's reach, he can slip the jab, but he can't win the fight outside Smith's range, and he has to be wary of Smith's ability to land a power shot as he comes in.

Re: Game plans for upcoming fights

Leo vs Fulton

Leo

Leo will struggle to force the force the fight on the inside and close the gap in the early rounds, but it's important for him to be on the front foot, he doesn't have a reach advantage, so he can't do what Santa Cruz did against Frampton, where he kept Frampton at long range by backing him up with his straight shots, but if he can negate Fulton's jab, neutralise the fight at long range, Fulton has to fight Leo's fight, and the right to the body is a great shot for Leo, it can slow Fulton down, and he doesn't have to cut much distance to land it. Leo has to take advantage whenever Fulton is near the ropes, if he can move to his right as he comes in, get low, the right to the body is there, it negates Fulton's pivot, and Leo is out of position to take the jab.

Leo should be to the left of Fulton for most of the fight, because as well as being out of position to be hit with Fulton's jab, Fulton has to lunge with the right hand if Leo is to his left, which takes more out of him and takes away his balance. I think Leo rushing in and trying to smother Fulton's shots is a mistake, because of Fulton's reactive movement and foot speed, and Fulton throws a sweeping right hand around the guard, lands it at an awkward angle, it's a hard shot to prepare for, but he can afford to be in the pocket if he isn't walking into shots he doesn't see coming. Leo did a lot of damage off the back foot against Juarez, but I don't think that would work against Fulton, Fulton can stay behind his jab, win the rounds without working hard, and if Fulton is at his best, Leo has to be the aggressor to have a shot at winning.

Fulton

I think Fulton should try to take the momentum away from Leo, rather than using the ring throughout the round, he should use a lot of pivots, but also try to establish his ground, back Leo up with his jab, throw the jab to the head and body, use his speed and reflexes to offset Leo by using feints and throw away shots as bait, try to draw a counter from Leo, and counter himself when the opening is there, if he can do that, that will allow him to be first with his shots, and nullify Leo's aggression. Fulton can't stay on the ropes, that's Leo's fight, Leo will try to trap him, Fulton can stop Leo from swarming him with wide hooks if he uses a pivot rather than a sidestep, but if Leo is to his left, he should step to his right and land the short right hand off the ropes as Leo comes in, Leo has a good chin, but if he walks into a shot he doesn't see coming, Fulton can hurt him.

Fulton can use the 90° pivot to get off the ropes, but he can use the 180° pivot to put Leo on the ropes, he shouldn't stand and trade with Leo, but if Leo is on the ropes, he loses the momentum, and that gives Fulton opportunity to land the left to the body, the 1, 2 to the head, followed by the left hook to the body is the best combination for Fulton. Fulton shouldn't try to push Leo onto the back foot, but let him walk into the jab. If Leo fights like a bulldog, comes in low, Fulton should throw the short uppercut, and pivot.

Both fighters

Attacking the body is important for body fighters, Leo needs to slow down Fulton's movement, and Fulton needs to stop the consistent pressure of Leo, if Leo is able to slow Fulton's legs down by going to the body, he can make it an inside fight for more of the second half, and if Fulton is able to knock a lot out of Leo with body shots in the first half, Leo will have to step back more often, which will allow Fulton to get his shots off and pick Leo off.

Re: Game plans for upcoming fights

Estrada vs Gonzalez II

Estrada

Estrada can't give Gonzalez the ground to fight his fight, he should throw fast combinations and pivot, keep changing direction, always be light on his feet when Gonzalez is central, but he can't let Gonzalez have the momentum in the early rounds, he should try to hold centre ring briefly, back Gonzalez up just slightly with the jab or straight right to the body, and pivot. Estrada should be assertive in the first 2 rounds, Gonzalez is a slow starter, Estrada has to take advantage of that, but in rounds 3 and 4, Estrada has to be more mobile. Estrada can't stand there and oblige Gonzalez, he should time the right hand over Gonzalez's jab at long range, and move to his right as Gonzalez tries to respond.

Estrada should be economical with his movement, aim to sustain it for 12 rounds, he shouldn't try to move especially fast, he shouldn't waste anything, Gonzalez will struggle to deal with consistent movement because of his much slower feet. The worst thing Estrada can do is stop using his feet, he can't match Gonzalez for output, fighting on the inside or at mid range will favour Gonzalez, and Gonzalez is great at getting into range, Estrada can't make it a stand off, but if he uses his foot speed, is always mobile, it will take more out of Gonzalez to keep Estrada under pressure. Estrada will struggle to stay off the ropes for 3 minutes, with how well Gonzalez cuts off the ring, and when Gonzalez gets into range, the right uppercut is there for Estrada, he should pivot, throw a jab to keep the distance, and step back so Gonzalez can't reset after he's repositioned his feet.

Gonzalez

Gonzalez can't let Estrada use the ring without it taking much out of him, he'll take time to cut off the ring, but he can't let Estrada stop moving, he should be conservative with his movement, he can't afford to waste gas in the tank by chasing shadows, he should be first when Estrada is in front of him, throw a fast double jab, right hand, make Estrada move, whether they land or not, and Gonzalez doesn't have to move as much in the early rounds if he's not letting Estrada get into a rhythm, and he nullifies his offence if he does that, Estrada standing and trading favours Gonzalez, but Gonzalez should get off first when Estrada is in front of him, so Estrada doesn't land a fast 2 or 3 punch combination and pivot, and if Estrada doesn't move in response to Gonzalez throwing shots, Gonzalez can let his hands go in volume as he does in most of his fights.

Gonzalez should be more aggressive in rounds 3-6, he can negate Estrada's pivot if he's to Estrada's left, but if he's to his right, that will make it harder for Estrada to telegraph the overhand right, so Gonzalez shouldn't come in, in a straight line. Gonzalez should punch his way in, in the second half, keep closing the gap, not give Estrada any daylight, Estrada can use his speed and movement and long range, is dangerous at mid range. At close range, Gonzalez should keep making lateral adjustments with the feet, so it's hard for Estrada to position the uppercut. If Gonzalez can keep Estrada in front of him, that's his fight, and it takes more out of Estrada. Gonzalez always attacks in high volume and variety, but he should attack the body slightly more than the head, because the more damage he does to the body, the more he'll slow down Estrada's movement, and if he hurts Estrada to the head, Estrada can move around the ring, even on unsteady legs, but if Gonzalez hurts him to the body, he's static.

Re: Game plans for upcoming fights

Berchelt vs Valdez

Berchelt

I think the best combination for Berchelt to throw in the early rounds is the double jab to the head, right hand to the body. The double jab doesn't have to be accurate, but it will offset Valdez as he looks to land a combination. Berchelt has to be patient with the right to the head, Valdez is likely to move as it comes and take power out of it, he'll be an easier target for body shots, he has fast feet, Berchelt should try to attack the body early, that will slow down Valdez's movement, and he doesn't have to cut much distance to land the straight right. Defence is important for Berchelt, Valdez can hurt him, but he can also build an early lead if he can stick and move, land accurate combinations, he'll have to throw more shots and leave more openings if he struggles for accuracy, and missing his combinations will take more out of him than landing them, so Berchelt can do a better job of breaking Valdez down by making him miss.

Berchelt has a big reach advantage, he should use that, he fights more often than he boxes, he's shown the ability to use his reach, but not against an opponent as skilled as Valdez, Berchelt should be busy with his jab, so Valdez has to take risks, can't utilise his speed by moving in and out of range and throwing combinations. Berchelt shouldn't try to be clever, and try to be the counter puncher, because Valdez won't give him openings, will be a small target, will be mobile, Berchelt should make the most of his reach, should be first, that will negate Valdez's combinations.

Valdez

Speed favours Valdez heavily, he should throw combinations to use his hand speed, use his foot speed when Berchelt tries to cut the distance or let's his hands go, but if he's moving non-stop for 3 minutes a round, expecting Berchelt to swing and miss, Berchelt can let him drain his own legs, the momentum will swing in his favour, he can cut off the ring early, and if Berchelt has more in the tank in the second half, he will walk Valdez down.

Valdez should be busy with his jab, keep Berchelt occupied, stop him from taking the momentum, back Berchelt up just slightly, throw a combination, and move off to the side, but he should move as Berchelt comes forward, so Berchelt has to move as much as him, and he doesn't waste any movement, but Valdez has to utilize his footwork, because Berchelt is a great inside fighter, and if Valdez's movement has slowed down in the second half, Berchelt is able to make it more of an inside fight, he won't be able to use the ring as much, he should keep taking small steps to the side, use pivots, he can't afford to oblige Berchelt, because Berchelt can do a lot of damage, he should keep a throwing combination and moving off, that will force Berchelt to readjust his feet, and Valdez will evade his shots as he moves away from the pocket.

Re: Game plans for upcoming fights

Parker vs Fa

Parker

Parker should be busy and fast with his jab, I don't think he should use feints, because cutting distance is important for him, but he should jab his way in, should come in on the left hand side of Fa, so he's in a position to slip Fa's jab, and Fa can't pivot, and it means Fa has to reach his right hand. It's important for Parker to keep Fa under pressure, because the more the pace slows Fa's movement down, the easier it will be for Parker to fight him in the pocket in the late rounds. I don't think Parker should throw a lot of power shots when Fa is moving, because Fa has the skill to make him fall short, which takes more out of Parker, but I think Parker should try to unload a flurry in the first or second round, and make Fa feel his power, before Fa has found his rhythm. Cutting off the ring is very important for Parker, and as he does that, he should quicken the feet and use his jab to the head and body, and he should let the power shots go if Fa is on the ropes.

Fa

Fa can't give up his reach, he has to get off first, so he lands before Parker is in range. Fa has to change direction, but be economical, step to the side, rather than move fast, and not let Parker force him to use legs more than Parker himself. If Parker walks Fa down, Fa should throw the left hook go the body and pivot, he can't afford to stay in front of Parker. Fa's best chance of hurting Parker is if Parker throws a double jab, and Fa anticipates the right hand, takes a step back at a right angle, and lands a double impact counter right hand. If Fa can get his jab off and Parker is out of range to jab with him, that takes a lot away from Parker's game plan, he shouldn't try to get Parker's respect in the early rounds, because that's Parker's fight, it's important for Parker than Fa is exerting the legs, is always under pressure, so if Fa can neutralise Parker's pressure, Parker can't rely on the second half.

Re: Game plans for upcoming fights

Okolie vs Glowacki

Okolie

Okolie should try to use his reach in the early rounds, Glowacki is dangerous at mid range, and if he tries to out hustle Glowacki, Glowacki can more easily make an adjustment with his feet, create a small gap, than cut the distance from long range, Okolie not only has a 7 inch reach advantage, he has the faster feet. Okolie should be busy with the jab at long range, offset Glowacki, disrupt his pressure, and pivot as he tries to cut the distance. The pivot can be useful for Okolie in this fight, but Glowacki is likely to try to cut off Okolie's pivot with his front foot, and whether he can do that might depend on the range, because if Glowacki is on the end of Okolie's jab, he will need a wider stance for his right foot to block Okolie's pivot, and that will make him less mobile, so Okolie should jab and pivot rather than pivot with the left hook. Okolie should be prepared for Glowacki to cut some distance as he throws the jab, he can't rely on the first jab to keep the fight at long range, he should try to be fast with the jab, double it, and lean back and use his feet as he brings the hand back, it will take more out of Glowacki especially if Okolie's jab is accurate, because Glowacki has the slower feet, will miss as Okolie maintains the distance. Okolie shouldn't look for an accurate right hand, Glowacki will likely be better prepared for that shot than he usually is, and Okolie can do damage by partially landing his right hand.

Glowacki

Glowacki should be on the front foot, but should be economical, he should try to make Okolie work in the first half, he doesn't have to have a high output if Okolie is draining is own legs with movement, and can't get his shots off. The left uppercut to the head could be Glowacki's best shot in this fight, I haven't seen him that shot particularly often, but Okolie lunges in, looks to hold, and with his height, if Glowacki can adjust his positioning, he could fall onto a double impact uppercut. Glowacki should try to avoid clinches, the clinches favour Okolie, he's stronger, can lean on Glowacki, which is draining, especially if Glowacki resists being pushed down, Glowacki has more variety, is the technically better fighter, so clinching and neutralising favours Okolie. Glowacki should try to jab from low, that will make it harder for Okolie to establish his own jab and use his reach, he can out jab Okolie if Okolie over reaches with his jab, and if he can set up a power shot with his jab, he finds a balance between being out of range to land, and letting Okolie clinch before he can get his shots off. Glowacki should aim to land the upward jab to the head, and the jab to the body, but he'll struggle to sustain an attack a body attack, because Okolie can put his elbows on his back, and stall out the fight, it will be hard for Glowacki to land body shots, but he should try to land the jab to the body, and he should try to keep Okolie on the balls of his feet.

Re: Game plans for upcoming fights

Herring vs Frampton

Herring

The best case scenario for Herring is if he can push Frampton on the back foot, and keep him on the end of his jab, that way he uses his strength and reach. Herring wouldn't be unwise to be first, so he doesn't give up any reach, but he has the faster feet, and has the timing to step back and land a hard counter jab as Frampton comes in with a lead shot. I don't think Herring should throw many power shots in the early rounds, Frampton is likely to be a relatively easy target for the jab, Frampton is a good counter puncher, so Herring shouldn't give him any openings, and if he pushes Frampton on the back foot behind the jab, he can take a lot out of Frampton. Frampton will likely have the right hand up, Herring should be patient with the left hand, so he's more likely to land it when Frampton isn't prepared for it. I don't think Herring should throw the left to the body often if at all, because that makes him a target for Frampton's right hand, he might be able to land the shot without getting beat to the punch and timed as he's throwing, but Frampton step forward with the counter right as Herring pulls back. I don't think Herring should change his tactics much as the fight goes on, he should keep Frampton under sustained pressure, keep using the jab, he should be able to walk Frampton down in the second half if he's drained his legs by forcing him to move and knocked ot out of him with the clean jab, and he should find a home for the left hand in the second half, but he should keep the fight at long range if Frampton isn't hurt, because Frampton can't go for broke if he's out of range.

Frampton

Frampton has to negate Herring's reach to have a shot, he can't let Herring establish his jab, he has to start fast, should be busy with his own jab, vary it to head and body, follow it up with the right and hook, he'll struggle for accuracy if he's on the offensive, but it's important for him that he doesn't let Herring settle down, puts him under pressure. Frampton shouldn't try to telegraph Herring's jab like he does the right hand against the orthodox stance, because Herring's reach is Frampton's biggest problem. Frampton should fight low, keep stepping forward and slipping Herring's jab, so Herring keeps having to reposition his feet. Frampton should throw straight shots to the body, Herring can land the counter left cross or uppercut if Frampton throws the right to the head, but Herring can't get the counter uppercut off unless he steps to his right as Frampton throws the right to the body. The jab to the body is a good shot for Frampton, he should move to his right as he throws it, so Herring doesn't have space for the counter left and has to lunge with the right. Frampton should target the body because Herring telegraphs shots, and if Frampton can slow his legs down, he can cut distance more easily down the stretch. Frampton can't wait for an opportunity and let Herring work, he has to cut the distance, and if he has a better chance of doing that if he jabs his way in.

Re: Game plans for upcoming fights

Parker vs Chisora

Parker

I think Parker should try to start fast, can stop Chisora having the momentum, he takes a lot away from him, but Parker shouldn't try to push Chisora on the back foot for most of the fight, because Chisora is the stronger fighter, and Parker will take more out of himself by trying to over power Chisora. Parker should be prepared to be giving away strength, should use his feet, but he should try to back Chisora up just slightly when he lets his hands go, and if Chisora pins him on the ropes, rather than trying to push him back or fighting off the ropes, he should turn Chisora on the ropes, so he disrupts Chisora's pressure without obliging him. When the fight is at long range, Parker should be first, he should throw the right hand to the body more than to the head, because Chisora's head movement is good.

Chisora

Parker is more susceptible to the right hand than the left hook, Chisora should throw it more than the left hook. A good set up for Chisora to throw a bait left hook to the body, take Parker's mind off the head, and throw the right hand. Chisora should come in low, come in at angles, so Parker can't get into a rhythm of catching him coming in. Chisora will find openings to the head, but he should throw more body shots than head shots, because Parker's movement is still a problem for him, even considering how much he's improved his ring cutting, and he should try to slow Parker's legs down.

Re: Game plans for upcoming fights

Andrade vs Williams

Andrade

I think Andrade should try to keep it on the outside, Williams can hurt Andrade, Andrade should be able to out box Williams on the outside as long as he can negate his jab. Andrade should try to back Williams up in the early rounds, throw the straight left to the head and body, but he has to be wary of Williams's counter right hand, can't lunge with the left, and Williams won't come apart every time he's backed up. Andrade should use his positioning to set up a single shot, and use his feet to stop Williams punching with him, Andrade is a good combination puncher, but Williams isn't reliant on counter punching, is prepared to miss and keep throwing, has good variety, so Andrade can win rounds with single shots, if Williams can't deal with his footwork. Andrade shouldn't pick up the tempo if he turns Williams on the ropes or backs him up, because Williams is dangerous off the back foot, but if he can be on the front foot, and disrupt Williams's pressure, he has more control of the tempo.

Williams

The more varied Williams is, the better, he should be busy with his jab, but he shoukd throw it to draw reactions from Andrade and set up his power shots rather than as it's own point scorer, because Andrade can pull away from it. Williams has an accurate, well timed right hand, he can set it up behind the jab, but Andrade is likely to be a low target, so I think the right uppercut is a better shot for him. Williams should target the body more than the head, Andrade's deflects from shots, he doesn't have the best blocking abilities, and Andrade's movement is a hig problem for Williams, he can slow Andrade's legs down by going to the body. I think the jab to the body is a better set up for Williams's right hand than the jab to the head, because Andrade's defence isn't compact, he relies on moving away from the shot he sees coming, he'll be more prepared for the jab, right hand to the head, than if Williams can take his mind away from the head with the jab to the body, and come over the top with the right hand.